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Animals Flash Cards
How to play
Put some cards up on the board in a weakest to strongest order while modelling and practising actions for all.
For example... Nen Sho -> fly < mouse < cat < dog < elephant
The kids all start as flys .. they buzz about the room until the Daft Punk stops and then have to form pairs and janken (can be tricky but try to make sure they all understand they only janken once). Then line up champions and non champions. The champions are now mice. Congratulations. They get to squeak around while the lowly flys must still buzz.
Rinse and repeat until you get some elephants, using "One time champion"->mice "two times champion"->cats - the kids get what that means.
Resources from The Magic Crayons
Animal Flash Cards
How to play
Time: 10 minutes
Receptive Language: instructions, facial vocabulary, animals (or family)
Productive Language: facial vocabulary, animals (or family, etc), directions
Game Explanation: Draw an animal (or family member) without a nose on the whiteboard (this presents a good opportunity to introduce or review facial vocabulary: eyes, ears, mouth, etc). Show the students that the animal is very unhappy without a nose. Blindfold one student and give her a magnet (the animal’s nose). The other students in the class shout directions (up, down, left, right, ok) to the blindfolded student so that she can put the nose in the correct location. Variations include having the blindfolded students draw the nose and other facial features. This game can also be played in teams, with the winning team having drawn the best (i.e. least disfigured) animal.
Resources from Amazon
Resources from Amazon
Animal Sounds Book
Description
Animal Sound Book for 1-2 Years Old - Toddlers Learning Toys with Animal Sounds and Games. Preschool Learning Toys & Interactive Books for Baby with Melodies & Light Up Buttons
Save 10% with Magic Crayons discount code: BOXIKI10
Valid until March 30th
Open in Amazon
Resources from The Magic Crayons
Resources from The Magic Crayons
Animal Flash Cards
Time: 1-3 minutes
How to play
Shuffle animal cards and pretend to be the animal that comes up. Repeat several times, make funny noises etc..
Resources from The Magic Crayons
Time: 10 minutes
How to play
Review the animal cards & have each student select an animal they'd like to be. On a large sheet of paper, each student draws their animal somewhere near the edge. Go first to demonstrate. Each animal can move 5 spaces (each space represented by a dash) in any direction, & can 'shoot' at any other animal after moving. To shoot, place the point of the pencil anywhere on the animal (which you'll have to redraw each turn after moving the 5 spaces), place your finger on the top of the pencil, & push down so that the pencil point streaks a 'shot' across the paper at one of your foes. If you manage to hit another animal, it's dead & is erased after being covered in hastily drawn gore. Play continues until only one animal - the 'Beastmaster' - remains.
Note: This game is easily modified to fit virtually any unit. Insist on standardised sizes for the dashes & the animals or you’ll be sorry.
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Resources from The Magic Crayons
Resources from The Magic Crayons
Animals
How to play
Students make a circle. Put some of the animals cards, including the tiger card, face down in the middle. Pass a ball around to music. When the music stops, the student holding the ball can choose one card from the pile. If it is the tiger card, he/she becomes the tiger (aka "ghost") and can eat anyone in the room.
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Resources from The Magic Crayons
Animal Flash Cards
How to play
Review the FCs. Introduce an action (and sound where appropriate) for each animal- either of your own or have the children choose one. have the children perform the actions when you call out an animal- include "stop" and have everyone freeze between actions. Finish with a kind of reversal where you perform the action and the children guess which animal.
Resources from The Magic Crayons
Resources from The Magic Crayons
Resources from The Magic Crayons
Resources from The Magic Crayons
Resources from The Magic Crayons
Animals
Class size: whole class
How to play
Set up: Divide class evenly into 2-5 teams depending on class size. Have them line up at one end of the room. Put the FC at the other end of the room. Have the first member of each team line up down on all fours, like a cat or a dog.
After you call out a card name or make an animal sound the children have to crawl along the ground and touch the correct card. The winner keeps the card for his or her team. Repeat until everyone has had a turn and then declare a winning team. Sub in review cards if there is not enough animal FC..
If you want to play with Nen Sho students let all the children touch the FC after crawling to the other side. Don't have any winners and don't give the cards to any of the teams
Resources from Amazon
How to play
Basically a modification on the standard “race to the card” game. Play an animal sound from the Class CD. In teams, students race to touch or grab the animal card that they just heard. Can also be used for Nen-sho as a four corners type game.
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Resources from The Magic Crayons
Animal Flash Cards
How to play
Review cards. Call out a boy and "shuffle shuffle" the cards until the class calls out "stop!" Secretly show the one boy only, and get him to draw the animal up on the board. If the class can guess what it is, he scores a point for the boys team. Next call up a girl and repeat. Top tip - cheat horrendously by "accidentally" showing the class the card when you turn around or scratch your ear or something, that way you can keep things balanced.
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Resources from The Magic Crayons
Resources from The Magic Crayons
Animal Flash Cards
How to play
Two teams - boys vs. girls. Have them in straight lines please.
Intro cards. Let's Play A Game!!!!! Play a sound effect from the cd. Start with an easy one like dog or cat. First child to guess the animal gets the point for their team. Rinse and repeat and the champion team meets Keith Richards.
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Resources from The Magic Crayons
Resources from The Magic Crayons
Animal Flash Cards (one for each student)
Time: 6-8 minutes
Receptive Language: instructions, flashcard vocab, ‘What’s your favourite animal?’, ‘I like...’
Productive Language: ‘I like...’, flashcard vocab
How to play
Place the cards in a circle & have each student stand next to a card. Play some music & demonstrate that while the music is playing the students are to walk around the circle, & when you stop the music they’re to stand next to the animal card closest them. Start & then stop the music. When all of the students are (finally) standing next to an animal card, ask the Japanese teacher ‘What’s your favorite animal?’ With any luck the teacher will respond with ‘I like [animal represented on flashcard].’ The student standing next to that animal card is out & has to sit down. Remove his animal card from the circle & repeat, asking him the next time you stop the music what his favourite animal is. Continue until only one student remains.
Note: Will this game turn into a revenge fantasy/popularity contest? You bet!
Resources from The Magic Crayons
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Time: 3-5 minutes
How to play
Have the children walk around, clockwise, in a big circle. Call out an animal: ‘Elephant!’ The students must stop marching, turn around in a 360 degree circle, and continue moving clockwise around the circle, only now imitating the animal that you’ve called out. Continue with various different animals.
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