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Resources from The Magic Crayons
Resources from The Magic Crayons
Resources from The Magic Crayons
Resources from The Magic Crayons
Resources from The Magic Crayons
Resources from The Magic Crayons
How to play
To play: Line up the boys on one side and the girls on the other. Select a starting point and a finish line for the race. Have 2 to 3 students from each team line up at the starting line. Before they race, go through the actions and commands for the unit ("on your mark!" "get ready" etc.) Winner shouts out "Champion!" to the class and gets a champion rocket jump from the teacher.
This game uses lyrics from the 'disco yeah' song.
Resources from The Magic Crayons
Resources from The Magic Crayons
Resources from The Magic Crayons
Resources from The Magic Crayons
Time: 3-5 minutes
Receptive Language: ‘Stand up! Sit down! Jump!’ etc
How to play
A quick and dirty warm-up to get the students moving & listening to you, Commando consists of you shouting commands (& demonstrating the actions) while the students copy you. This is a good way to familiarise the students with some useful commands that you’ll probably end up employing for the entire year: stand up, sit down, jump, stop, run, walk, freeze, be quiet, etc. Be sure to make your accompanying gestures big & dramatic.
Note: As a variation (affectionately known as ‘Commando Fred’), after you’ve dispensed some commands yourself & demo’d this activity, have the students line up one side of the room & race to touch you on the other, with the first student to do so becoming the Commando & dispensing his own commands before another race to touch & so on.
Resources from The Magic Crayons
Time: 5-8 minutes
Receptive Language: Go, stop, walk, run, jump, etc
Productive Language: as above
How to play
Stand at one end of the room with your back to the students, who are ranked against the opposite wall. Call out ‘Go...go...’ & the students advance; call out ‘Stop!’ & turn around. Any students who haven’t stopped moving must return to the far wall & start again. When a student gets close enough, he or she will touch you on the back, at which point all of the students race back to their starting point. Any student that you manage to catch before they can touch the wall becomes ‘It’ the next round. Vary the commands & have the students walk, run, hop, jump, swim, crawl, dance, etc.
Resources from The Magic Crayons
Resources from The Magic Crayons
Resources from The Magic Crayons
Resources from The Magic Crayons
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